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Unity Standard Shader with Custom Clipping Planes

For a project of mine, I wanted to have custom clipping planes for objects, so that if an object is intersection with another, it would hide any part after the intersection.

It looks like this:

I decided to extend the Standard shader provided by Unity3D to achieve this effect.

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Hello, been a while!

typescript
// test

const v = () => {
  const x = 4;
}

console.log(v());

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